The 10 best video game consoles and systems of all time

We like video-games. Games are enjoyable. They are able to get you to far-off worlds and allow you to shoot lower entire space fleets they permit you to find methods to save mankind or methods to quash it, plus they allow you to take part in the hero, or even the villain. For a lot of us they've helped define our childhoods, or perhaps brought us to the careers. What video gaming console or system would you most fondly remember? Which gaming hardware deserves its place as the very best of in history? It is a subject of fierce debate, therefore we asked your readers of Retro Gamer magazine to election for that finest gaming consoles and systems ever, and therefore are happy to present the outcomes below.

We requested Retro Gamer readers to position their top favourite gaming systems of-time - not only the very best retro consoles on-purchase today, such as the PS Classic or SNES Classic Small - with 94 systems voted for from 35 different manufacturers. We spoke to leading developers and industry professionals, past and offer (including Mark Cerny, Nolan Bushnell and Yu Suzuki) for his or her thoughts about what made each gaming console special with what should be probably the most comprehensive poll of historic gaming hardware ever conducted. The very best five manufacturers can come as no real surprise, what is interesting is the fact that not one company had its machines come in the ultimate top 30. Some choices elevated eyebrows, as we’re sure they'll along with you, and certain systems simply didn’t gather enough points to help make the final list. All consoles and hardware systems were qualified for voting, so never be surprised if you notice a couple of current systems within the list. Beginning with…

10. Nintendo Switch

Manufacturer: Nintendo Year: 2017

We’re surprised to become starting off their email list having a this type of youthful console, honestly. However, the Switch stylishly realises the idea of being both a handheld and residential console, and it is impossible to deny the caliber of games such as the Legend Of Zelda: Breath From The Wild, Splatoon 2 and Mario Journey - SiPeti.

Solutions by Christie Sandy, Producer at Team17

Why do you consider a brandname-new console makes this kind of impact?

In my opinion the Nintendo Switch has resonated so strongly since it really brings another gaming experience towards the market, if you take classic home video gaming and letting it liberate out of your lounge. The seamless transition from TV mode to handheld mode is indeed a champion for just about any gamer, as the gaming experience can carry on uninterrupted when another person needs the television!

What’s the Switch like like a development system?

It’s a thrilling console to build up on. Researching the Switch’s abilities and just how we're able to rely on them inside our games would be a fantastic experience.

Have developers been caught unexpectedly through the Switch’s success in 2017?

I believe everybody continues to be happy with the Switch’s success, in addition to developers. We’re gamers too so it’s fantastic to determine it prosper. The Switch really brings something unique towards the market and it is certainly a large hit around our office!

Exactly why is Team17 releasing a lot of games on Switch?

In my opinion it’s because our games really suit the Switch console and it is audience. Overcooked, Worms WMD, Yooka-Laylee and also the Escapists 2 are great, fun games to experience that actually feel in your own home around the Nintendo Switch.

How can Team17’s games, for example Worms WMD, take advantage of standing on Switch?

It’s been seven years because we launched a Worms game on the Nintendo platform, therefore we were excited to can bring Worms WMD to a different system, especially one which really enables the gamer with an uninterrupted experience. Having the ability to take out the Pleasure-Cons implies that multi-player games can ready to go so rapidly too! A great match for Worms WMD featuring both local an internet-based multi-player modes.

9. Atari Lynx

Manufacturer: Atari Year: 1989

The very first ever colour handheld console would be a real powerhouse, boasting features like sprite scaling that weren’t even possible of all home consoles. Although it lost out available on the market, the Lynx causes it to be to your list because of a number of amazing arcade conversions and a few impressive original games.

Solutions by D Scott Williamson, Former Atari programmer/designer

Inform us just a little regarding your first encounter using the Lynx, and just what have you consider it?

I honestly don’t remember my first encounter. Like all gaming system I’ve labored with, I recall the invention phase, that point when you are getting to experience the machine and while you're reading every word of all of the manuals. I recall how free-form the sprite system with built-in hardware collision recognition felt - Todd’s Adventures In Slime World had character graphics however they squished and squashed and oozed. You might do 3D for the first time with sorted scaled sprites, and that i leveraged that in RoadBlasters and S.T.U.N. Runner.

That which was it you loved about coding games for that Lynx?

There is a great deal I loved about focusing on the ‘Handy’, er, the Lynx. It'd good, complete, documentation with a lot of examples. The various tools were excellent, and that i really found like focusing on the Amiga [ while making Lynx games]. The Lynx itself was very capable, especially thinking about its size and portability - it had been 6502-based, like many systems during the day, however it had hardware multiply and divide, bitmapped graphics, effective sprites, really decent seem hardware, and good tools and samples that got you developing games rapidly.

Why do you consider your arcade conversions are extremely popular?

I truly can’t take credit for that games, all of the game play was included in the originals. I like to take advantage of technology, especially under constraints like limited memory or bandwidth, and i believe it is exactly what I truly loved about doing gold coin-op ports. Fitting all of the graphics, game play, levels, bosses, and seem right into a little cartridge that ran on simple hardware was a puzzle.

Exactly what do you love concerning the Lynx?

This can be a hard someone to answer, however i think I like its versatility, how capable the hardware was at that time and just how much it enabled a developer to complete.

How can you think it will likely be appreciated years from now?

Jeeze, I do not understand what I possibly could possibly add after nearly 3 decades... it sticks out because of its time effective and fun. Lots of smart people labored very hard to create some good games onto it, too.

8. Amstrad CPC 464

Manufacturer: Amstrad Year: 1984

Despite becoming an all-in-one response to the Commodore 64 and ZX Spectrum, Lord Sugar’s (for the advantage of more youthful readers, that's Alan Sugar, presenter from the United kingdom form of The Apprentice) machine still found itself trailing behind its peers, which is the reason it’s so low lower in your list. Getting stated that, everybody loves an underdog, which most likely explains why still it were able to enter your top 30.

Solutions by Philip and Andrew Oliver, Former Amstrad programmers

What have you consider Amstrad entering the pc market?

Philip Oliver: We actually loved the pc and think it is an excellent chance for all of us to create many games on, with much less competition in the top game developers on Spectrum, C64 and also the BBC Micro.

How did the Amstrad rival its rivals?

Andrew Oliver: We loved the actual keyboard, disk drive and monitor - it had been an excellent package for any fair cost. Getting its very own screen meant many people gave it a passionate setup, and didn’t need to deal with an undesirable quality RF (aerial) signal and fuzzy display. I was quick to purchase a plug-in Z80 assembler, known as Maxam, that gave us the opportunity to write extremely fast arcade-style games in assembler.

So, despite a great deal opting for it, why do you experience feeling the Amstrad was less popular than its 8-bit peers?

PO: It had been less popular compared to Spectrum and C64 since it came a few years later and it was more costly. Speculate it had been an entire package, most buyers would let you know it had been well worth the extra, plus they were quick to protect their purchase from the popular Spectrum and C64. Essentially, the Amstrad would be a souped-up Spectrum, running exactly the same Z80 CPU with a number of graphic modes and a bit more RAM.

How did Dizzy take advantage of appearing around the Amstrad?

AO: The Amstrad would be a less crowded market with less established names. So it was simpler for that new guys like us to interrupt in - and burglary we did! Dizzy was seen by many people because the mascot character for that Amstrad, because we always prioritised the Amstrad version towards the ported versions because it was always the foremost and had a little more colours, no colour clash and music.

The Amstrad includes a vibrant community today, why do you consider still it strikes a chord using its fans?

PO: Individuals who bought the Amstrad, were built with a complete, easy-to-use, computer. There wasn't any discussing from the TV with no messing with cables. It had been there to become started up and instantly enjoyed.

7. Nintendo 3DS

Manufacturer: Nintendo Year: 2011

The initial feature from the 3DS, its stereoscopic display, am inessential that Nintendo could release the 3D-free 2DS with little fuss. That hardly matters, though - the 3DS transformed a sluggish launch with games like Mario Kart 7 and Animal Crossing: New Leaf, and it is fantastic library alone earns its put on your list.

Solutions by Chris Seavor, Designer at Gory Detail and formerly Rare

What have you consider the 3DS when it was initially announced?

To tell the truth, I had been slightly sceptical from the 3D element. Not too it wouldn’t work, but more details on what it really will bring to some game. Clearly, Nintendo didn’t have a very good history using the Virtual Boy, that we remember playing at Rare, and never with liking, so naturally I had been surprised to understand it had been trying 3D again. It really works pretty much as long as you will find the later version which tracks the attention, but I’m still not convinced.

What exactly is it that you simply love concerning the 3DS?

Whenever I use a trip, lengthy or short, the 3DS complements me. I do not have countless games for this, however the ones I actually do are little gems I return to, and they are the kind of game I only bet additional numbers around the 3DS - JRPGs, Harvest Moon, Monster Hunter. It’s a special experience, retro almost although not with regard to it. Situation in point is Zelda: A Hyperlink Between Worlds, that is distinctively ‘DS’ both in design and play style, a bridge between your games of yesteryear and much more modern conventions.

What do you experience feeling the 3DS states about Nintendo like a company?

Nintendo does its very own factor and it will not understand it properly constantly, however it knows what its priorities are. It doesn’t care a lot concerning the bullshit rhetoric of how big the ‘Meg-Flops, Jugger-Joops, Blopa-Gobs’ nonsense most hardware reveals are primed with, however with the ‘why’ is that this the actual way it is? And that's forever in service from the software.

What legacy do you experience feeling the 3DS leaves behind?

Finances it. It’s known as the Switch! I’m being slightly facetious, however , the Wii U would be a big DS that didn’t communicate what it really was attempting to prosper. The Switch is basically exactly the same factor, however with the charm and ‘that special something’ that the Wii U didn’t have. Maybe it simply comes lower to ease of access and simplicity of use, but the prosperity of the Switch owes much towards the same philosophy and execution that informed the 3DS. It’s cute... cute is nice.

6. The new sony PSP

Manufacturer: The new sony Year: 2004

The very first true handheld from The new sony would be a stylish and highly capable portable machine, and it is easy to understand the reason why you like it. Though its release schedule was sometimes patchy and UMD films were always condemned, it boasted amazing bespoke versions of home hits, like WipEout and God Of War, in addition to unique originals, for example LocoRoco.

Solutions by Richard Hill-Whittall, Founding father of Super Icon

How have you react when you initially found that The new sony would go into the handheld market?

To tell the truth, my relationship with The new sony at that time wasn’t great. It had been in the height from the whole draconian concept approval approaches for Ps, which we had arrived struggling with on PS2, frequently at significant cost. As I thought a handheld Ps could be amazing from the player’s perspective, like a small developer I had been expecting an enormous amount of discomfort coping with the approvals process. I firmly expected The new sony to smash it, though, I was expecting these to end up being the handheld number 1. So when I saw the particular unit, wow - could it have been beautiful. It'd that wonderful The new sony quality sleek and sexy, something desired to own.

How did the system’s comparatively high power impact handheld game design?

It offered lots of versatility, and much more power for 3D stuff. We'd developed several 3D games for Game Boy Advance, which was tough. Obtaining the performance needed was near-impossible, and broke up with you with pretty poor framerates - our rather choppy Crazy Taxi GBA conversion was proof of that! Still - when compared with PS2 it had been still quite a bit less effective, therefore we needed to rework all assets and chop polys lower, and lower texture sizes. I understand at that time The new sony were very interested in 3D for PSP, however in hindsight It was a remarkably effective 2D machine - when they had opened up up a bit more to that particular, I believe in the last times of the machine we'd have experienced quite a bit more content.

"Fun Fact: The PSP received the cheapest points per election of 30 systems within this list, meaning it mostly made an appearance towards the end of voter's top tens"

Do you consider digital-only iteration from the PSP, the PSP Go, would be a useful experiment?

It was a tad too late to create any kind of impact - additionally, it required away among the key options that come with purchasing a PSP within the later a part of its existence - the opportunity to get an accumulation of games for bargain prices. However, you probably did get access to PSP Minis, that we think would be a wonderful initiative. Dealing with The new sony in the height of their more indie- friendly focus only agreed to be amazing, thinking about how hard going they were previously.

What game do you experience feeling defines the PSP?

I’d say Grand The Car. I believe it was the best game that The new sony desired to see for PSP - an enormous 3D console experience compressed lower to suit on the handheld, which still performed superbly. I recall playing it and wondering the way the hell they were able to develop it.

5. Neo-Geo AES

Manufacturer: SNK Year: 1990

Legendary for its cost and power, SNK’s luxury machine achieved mythical status because of its arcade-perfect games, including a large number of one-on-one fighting games. Couple of are able to afford to honestly collect Neo-Geo games, but individuals which do make the leap rapidly become devotees, explaining the machine’s appearance here.

Solutions by Yasyuki Oda, Producer at SNK

The Neo-Geo featured effective, arcade-quality hardware along with a high cost. Why did SNK choose this method when making it?

While you mention, we would have liked our fans to experience our games aware of the very best arcade quality, just like they experienced in their local arcade center. Because of this, the costs for the games and also the Neo-Geo hardware were quite costly.

Why were a lot of fighting games released around the system?

In individuals days, the fighting game genre was probably the most effective genre when it comes to profit within the arcade market. Because of that, the organization made the decision to pay attention to the introduction of fighting games. The event team spent many of their time developing games for that MVS system. That meant we didn't get many chances to build up other game genres for other platforms.

Why do you consider players remained using the hardware for such a long time?

We actually feel grateful that people could still release our titles until 2004, so we possess the support in our amazing fans by way of thanking for your. Around 2000 to 2003, SNK entered personal bankruptcy there would be a very distinct insufficient both human sources and equipment. Even in that situation, we were able to still develop Neo-Geo games for the fans.

Which games do you experience feeling best represent the Neo-Geo in general?

For me, it might be Art Of Fighting, which released as our first ‘100 Mega Shock’ title.

Why do you consider Retro Gamer’s readers still think highly from the Neo-Geo?

Neo-Geo simply were built with a very lengthy production run. We feel the truth that we supported the hardware for such a long time helped to depart a powerful impression on the fans.

Solutions by Alex Trowers, Ex Bullfrog designer

That which was the first memory of encountering the Neo-Geo?

It had been playing World Heroes II at Laserquest in Guildford. Well, might seeing lovely shots of Point of view in gossip columns. I purchased one shortly later on after i realized (mistakenly) that my salary allows me the liberty to purchase these games.

Did the Neo-Geo deserve its luxury status?

Absolutely. It had been an arcade machine for your house.

Why do you consider numerous system’s games remain so desirable today?

Exclusivity. On the related note, if anybody sees a Samurai Shodown IV for that Neo-Geo CD in a reasonable cost, do please tell me!

What is your opinion may be the Neo-Geo’s legacy?

It’s should be the beat-’em-ups. Sure, not one of them ever really taken the mainstream attention of Street Fighter and also the proceed to 3D really did some damage, however the insightful figures and fascinating systems that also prevail today need to be worth something.

4. PC Engine

Manufacturer: NEC Year: 1987

This small console designed, by Hudson Soft, boasted amazing arcade conversions and lots of excellent shoot-’em-ups, along with the first CD-ROM add-on. If it is American release because the Turbografx-16 had met success, it might well did about this list, but importers were greater than sufficiently impressed to election the machine in.

Solutions by John Brandstetter, Formerly of NEC and Turbo Technologies, Corporation

What were the very best reasons for laptop computer Engine/Turbografx hardware?

Laptop Computer Engine had an incredible small size, along with a high end display processor having the ability to do large sprites for that time. It had been the dominant gaming system in Japan since it were built with a huge library of fine arcade ports - it had been the best arcade gaming console because of its time.

How important was so that it is the very first platform with CD technology?

At Hudson, we had arrived the innovator of the technology also it permitted us to create games out faster. Initially, the games taken advantage of better game audio, and then we ought to, bigger games - we're able to fit countless cartridges of information on the CD. Being first in Japan was a millionaire as almost best wishes games are CD games in Japan. The United States would be a serious problem. Most of the Japanese games that will prosper in the united states today - anime, RPGs, etc - appeared to become a niche, so we survived for some time serving that niche. However it was very difficult to convince marketing at NEC America to get this done. We essentially had TV and VCR people selling our products.

This started to alter whenever we created Turbo Technologies, Corporation, which permitted us to possess our very own game-focused sales teams. However this again was a problem, as TTI wasn't too funded as Nintendo and Sega. So, we lost on big titles like Street Fighter and many more. Although many of those titles existed in Japan and therefore are amazing, as being a US division we'd to complete things individually from Japan and may not provide the cash that Sega or Nintendo could to 3rd parties.

How made it happen feel to understand you had been the face from the TurboDuo advertising campaign?

Tony Ancona and that i had type of develop this whenever we met with this marketing company. We would have liked to perform a similar factor as to the have been completed in Japan, as Hudson’s hero for that system was Takahashi Meijiin (or Master Higgins). This is the way it came into being, and Tony and that i grew to become the mascots from the TurboGrafx brand. Many people in the market know me as Johnny Turbo, and i'm pretty okay with this.

What exactly are your favourite games for that PC Engine and Turbografx systems?

R-Type, Castlevania, Bonk, Gate Of Thunder, Lords Of Thunder, Bloody Wolf, Gunhed, Legendary Axe.

Solutions by Matt Risley, Artist formerly of System 3 and Argonaut Software

Would you inform us regarding your first encounter using the PC Engine?

Everything certainly began with my mate Dave Langley. I recall us travelling into London to some shop which offered imports. It had been an amazing shop of goodies. On that day Dave had a PC Engine and a number of games. I recall unpacking it and wondering what this little white-colored machine could do. After we switched it on, I had been hooked!

Why do you consider games magazines at that time were so excited because of it?

I do not think anybody could believe the screenshots within the magazines which this was a 8-bit machine. We’d also never witnessed sprites so large before. We'd never witnessed anything like this in your own home, it had been like finding yourself in the arcades!

You have a sizable PC Engine collection, what exactly is it you want concerning the system?

It is indeed my favourite console without a doubt. Things I love is the range of the games, practically all from the games were really colourful and superbly designed.

How can you think it stacked up when compared to home systems of times?

At that time it had been mind and shoulders above any system. My buddies were built with a Master Systems, but when they saw laptop computer Engine games within the magazines, everybody wanted it, however i remember many were delay by using it becoming an import and also the difficulty in finding the games.

3. Ps 3

Manufacturer: The new sony Year: 2006

It's very easy to forget precisely how poor the launch from the Ps 3 was. It had been like purchasing a house and finding half the rooms still hadn’t been built. Regardless of the shaky foundations the console was built on, The new sony eventually switched things around in impressive style, paving the way in which for the prosperity of PS4.

Solutions by Dan Geisler, The new sony senior software engineer, consultant

Why do you consider the PS3 had a lot of issues at launch?

Probably the most major reasons was getting actual Blu-ray hardware. At The new sony Of The Usa, we've got them very late hanging around, which caused delays both internally as well as for exterior developers. Furthermore, The new sony Of The Usa developers were unable know low-level information regarding the hardware. The new sony Of Japan controlled all of the releases from the libraries The new sony Of The Usa used.

How do we think The new sony switched things around within the finish?

When Blu-ray kits grew to become available and development kits grew to become less expensive for developers. Our internal cost at The new sony Of The Usa was $800 dollars.

So you’d say Blu-ray was vital that you the prosperity of PS3?

For me, the PS3 might have flopped whether it wasn’t for that inclusion of Blu-ray. For a lot of consumers you had been effectively purchasing a Blu-ray player and becoming a Ps 3 free of charge.

That which was the PS3 prefer to focus on when compared to PS2?

The event atmosphere was virtually exactly the same. The greatest difference is at the rate from the graphics pipeline. Although most launch titles didn’t utilise its full abilities because of the novel complexities of coding for that Cell processors.

Adrian Longland, Principal engineer at Activision

What sets the PS3 aside from other machines you have labored on?

The PS3 was great for the reason that it introduced in Blu-ray. Plenty of data storage for games also it offered like a fancy movie player as well. And it also had Bluetooth, which meant reliable wireless controllers for games with no more getting to aim the remote in a console hidden underneath the TV! The great factor concerning the PS3 from the multiplatform developer’s perspective was it had become so like the Xbox 360 Console. There's an excellent book, The Race For Any New Game Machine, that explains how that came into existence.

2. Ps 4

Manufacturer: The new sony Year: 2013

After losing its dominance from the console market using the complex and multimedia-focused PS3, The new sony came back having a strong games-first system which has place it safely on the top. Games like Bloodborne, Horizon Zero Beginning and Uncharted 4 have endeared it to players, and it is relatively affordable virtual reality headset is presently gaming’s coolest peripheral.

Solutions by John Gibson, Former principal programmer at Evolution Studios

What have you enjoy about focusing on the PS4?

Its astounding graphics capacity. That actually managed to get stand out from the Xbox. Also, the device was much simpler to program compared to PS3 because The new sony had abandoned the PS3’s convoluted Cell architecture towards a PowerPC. Using the PS4, The new sony had finally created a games machine that may be programmed entirely inside a high-level language.

Of the PS4 work, what exactly are you especially happy with?

Driveclub may be the only PS4 title I labored on so it’s the only real title I'm able to are proud of... however i really am happy with it! It endured from some bad design decisions to begin with however the eventual effects were a work of art that we believe couldn’t happen to be achieved on anything apart from the PS4.

You've been coding because the 8-bit days, how does one rate the PS4 within the great plan of products?

The PS4 was the final games machine I labored on and also the best. My 32 years within the games industry may appear just like a lengthy time however it still astounds me that in this small amount of time we’ve gone in the ZX Spectrum towards the PS4.

Can there be any PS4 game you wanted you’d started work on?

Grand Thievery Auto, maybe. The PS4 game I truly want to have labored on is a that has not been made: LucasArts’ Monkey Island. I’d like to observe that brilliant game like a visual delight on PS4.

1. Xbox

Manufacturer: Microsoft Year: 2001

Microsoft’s debut console was effective coupled with incredible financial resources, but never grew to become an industry leader. Regardless, the console found a crowd that champions it even today, because of the allure of gaming over broadband on Xbox Live and games like Halo, Fable, Ninja Gaiden and Project Gotham Racing.

"Fun Fact: Voters for that Xbox were 50% much more likely than average to election for that Xbox 360 Console and Xbox One"

Solutions by Seamus Blackley, Xbox co-designer

You formerly pointed out that Microsoft jumping in to the console market was “fucking ludicrous”, how do we think everything labored in the finish?

It labored out since it was pure. Up to the factor got approved so we really began staffing up, Xbox was under ten guys, all passionate gamers who understood this would work - we clearly saw this would work, it wasn't under consideration. It had been like the type of fervour you are able to usually only receive from religions. We'd literally undergo schedules and become like, ‘Hey, Craig Mundie is getting a gathering in regards to a consumer tool and there is a plan for it,’ and we'd just turn to the ending up in our demo, uninvited. We learned every Microsoft building and sampled every cafeteria, and drove around within our various cars - I'd a red pickup, because our demos were pretty big, and we’d place it within the back and ride around with everybody at the back of the pick-up, even just in light rain. It had been absolutely renegade.